![]() ![]() As Sarge already said, though, there's no point arguing about it if that's how you see it.Īctually, with that idea, you would still need to lock it to the center. If you consider it "lazy" that a developer would come up with something, with a specific design in mind, that only really works on a controller, then I suppose that's your view to have. ![]() ![]() If you don't want to support developers that build things, on PC, for controllers, then that's all your choice. If you see that as "fake difficulty," or whatever you want to call it, then I'd advise you to stay away from games that require you to aim from point A to point B without an obvious indicator that you're doing it right. You're clicking on the thing you want to kill. To put it simply- You aren't really aiming at all. I already pointed out how aiming with a mouse, in a traditional sense, takes away most of the challenge. In that scenario, both the analog and mouse can be used as intended, and they serve the same purpose. That argument is made with shooters? Controller or mouse, you're aiming to an on-screen position. I recommend picking one up sometime- It makes so many games feel so much better. Titan souls character bow Pc#It's a problem that many games have faced before, and it's likely the main reason developers opt for building around a controller- It just feels better.Īlso, I don't know how much you've been keeping up with PC gaming, but controllers have been a pretty prominent feature in the scene for the past couple years, and with the release of Steamboxes, and the Steam Controller, its place in PC gaming is only going to become more defined. You can't hold "up" more than you're holding "right", and so you can only move/aim in 8 directions. The way it is now, both controller and keyboard function on the same set of rules, with the only difference being the binary restriction keyboard keys have. And in addition to that, it would separate the aiming and movement, making the control easier, anyway. They could've locked the mouse to the center of the screen, poll the change in position each frame, reset and it, and use that to function similar to the analog on controllers, but in my experience with building that control method, it often feels odd. To counter the "devs are too lazy" argument (Which just expresses laziness in itself, without the desire to research why there is no mouse): It would essentially change to point-and-click. There are also some progression mechanics that allow players to level up as they progress through the game.Mouse support would make the aiming much, much easier. The starring crow carries a signature sword, but there will also be other tools to overcome puzzles and exploit enemy weaknesses, such as a bow, magic, and other weapons. But it turns out that this particular soul has been taken already, and it will be the player’s task to find its whereabouts.Īs for the gameplay, it’s done with a top-down perspective, with an enchanting visual style. The trailer begins with a beautifully animated presentation of a world inhabited by crows, where the protagonist slowly makes their way to the office to collect the day’s assignment. Related: Olija Review: Marooned With A Magic HarpoonĪnnounced today during the Twitch Gaming Showcase, the reveal marks the return of Acid Never after the initial release of Titan Souls back in 2015. As of now, there have been no mentions of its inclusion on Game Pass. Titan souls character bow series#The game will be available Xbox Series X/S, Xbox One, and PC in Summer 2021. In this universe, crows are tasked with collecting the souls of the dead, but things change when your assigned soul is suddenly stolen. You Are Reading : Titan Souls Studio Unveils Deaths Door A Crow Packed Adventure Releasing Summer 2021Īcid Nerve, the studio behind the challenging Titan Souls, is teaming up with Devolver Digital once again on a new action-packed adventure game called Death’s Door. The studio behind Titan Souls has revealed its next, crow-filled, game. Titan Souls’ Studio Unveils Death’s Door, A Crow Packed Adventure Releasing Summer 2021 ![]()
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